Is there any more archetypical a set-up than a knight, a wizard, a princess, and a whole mess of foul beasties? It provides an instant hook – the princess has been captured (oh, will wonders never cease?) and you (both brave AND chivalrous) must rescue fair damsel (for kissy time and perhaps more).
Such a set-up is at once galvanizing and polarizing to a potential user base. It’s the kind of setting that – even back then – we had seen so many times that some craved new set-ups. But at the same time, it’s a familiar theme and one that promises any number of ferocious creatures to test your mettle.
Ultimately, the set-up provides a hook for the player, and then he or she uses it as rationale for getting to the end. With games like this, all we really needed was this hook to get started, there was no need for a long-winded tutorial. But when you lay anything bare it needs to be good to continue through it. To see it to the end. The game needs to play well, because in the end that’s what the player truly remembers.
Wizards & Warriors, as a series, succeeds and fails in this regard. It’s just so disparate. Every title is vastly different from the prior. They range from difficult to tedious, from great to… not so great. But it’s a series that I have seen through to the end due to my personal attachment to it. I loved certain entries so I had to complete certain other entries.
Wizards & Warriors (1987, NES)
It’s the quest of Kuros as he seeks out the evil wizard Malkil who holds a princess captive in the impenetrable Castle IronSpire. Gorgeous music and decent gameplay await.
Wizards & Warriors started fairly strong with its first outing on the Nintendo Entertainment System. It was a solid action game that rarely felt truly unfair. However, you will notice that Kuros’ jump is sometimes a little limited, being much more vertical than it is horizontal. Combined with the fact that some elements that look like background are actually surmountable platforms, it takes a bit of practice to get into the swing of things with W&W.
Then you will notice Kuros’ sword swings. He has a limited range and his sword is not terribly effective at slaying foes. Poor guy, huh? This is alleviated by gaining thrown weapons that drastically increase your range and killing power. One thing to note that -contact- with Kuros’ sword hurts things. He doesn’t -have- to swing it. So you can be jumping up and kill a spider above you just by touching. This is important to remember. Some enemies above you might be very difficult to avoid as they appear suddenly as the screen scrolls, but this will help you ascend vertical climbs without as much damage as you -could- take.
Essentially you gather keys, gems, and items to proceed through the world. You fight boss monsters and rescue princesses. Your ultimate goal is the showdown with Malkil.
For most of the action scenes, when you are traversing terrain, if you die you can continue instantly from where you died. You have unlimited continues, and as far as I can tell there are no dire consequences for biting the big one. I believe Simon’s Quest may have handled death similarly. This balances the difficulty, I suppose, but I am no apologist. While I love this game, it -is- flawed and there should be no need for such a generous respawn system.
Regardless, this is the very reason folks interested in the series should start here. The continue system will allow to learn some of the series’ idiosyncrasies and generate interest in the more difficult IronSword.
Ironsword: Wizards & Warriors II (1989, NES)
Ironsword is the first game that I bought of my own accord, it has a lot of sentimental value for me. It was for a fiver down at a convenience/video store (Mac’s for those few in the know) that has been long since bulldozed.
Ironsword is not as generous with its continue system as W&W was, but it is still a completely doable game. It is challenging, yes. It has a learning curve, yes. But it by no means impossible. Ironsword is a hard game that can immediately turn off new players because it is unabashedly unforgiving at times. However, this is like a rite of passage for NES players. Best Ironsword then move on to the next!
Ironsword is the story of the… well, the Ironsword. Kuros must assemble said Ironsword to vanquish Malkil who has assumed the form of the four elemental forces. There are four elemental themed areas for Wind, Water, Fire, and Earth and then at the end you must climb the infamous IceFire Mountain. In each area, Kuros searches for a golden item for the local King, typically a giant animal. Once he finds it, the King grants him access to an elemental battleground where Kuros had better hope he can find or has found the respective elemental “bane.” These banes are spells that allow him to damage the elementals, to attack them from afar at the cost of his magic meter.
Magic is a big factor in Ironsword. Besides gear like in Wizards & Warriors, you can also find magic spells to cast. These are best saved for certain situations, and the Silver Fleece is easily the greatest. Get them and try them out!
Environments can be the most deadly aspect. The game is definitely unforgiving, but manageable once you learn the environment, where items and spells are placed, and where each golden item lies. In classic Wizards & Warriors fare, landing on a ledge can send Kuros sliding on his arse down a few meters. But you’ll manage!
I find the enemy frequency much lower than W&W, though the lack of throwing knife or axe puts you at a bit of a disadvantage. You can direct your sword as you swing it, however, and you can still “jump into things.” I generally find that the stages are fairer and once you get over the learning curve it’s a more balanced game than Wizards & Warriors. It’s more difficult to pass, yes, but I think it’s completely worth it.
Beware the final boss battle (set to one of my favourite final boss themes of all time, for the record). This infamous encounter on top of IceFire has been the end of many journeys. But don’t let it end yours. Learn the magic recovery spots on the summit, use your Silver Fleece, and you’re golden!
The biggest boon here is perhaps that this game has a password system. You don’t have to complete it all at once, and you can work on it until you’ve got it down solid.
Wizards & Warriors II: Kuros: Visions of Power (1992, NES)
7 Replies to “Series Overview: Wizards & Warriors”
You’ve told me to play through Ironsword at least once and I still haven’t. 😛 Maybe one day. The questions is, though: is it wise to start with the (apparently) best one first?
Well, there’s no real need to play them in order. They’re a continuing narrative I suppose, but they standalone.
That said, they’re different enough that you could probably start anywhere. Ironsword or Wizards & Warriors preferably. People can be polarized about this series, but either one of the two stand the best chance of actually being liked.
That child simply does not care that his home is aplearntpy bursting into flames, is filled to the rafters with demons, or that a barbarian is randomly handing him software come to think of it when I was playing the NES at that age, I wouldn’t have either!
You’ve told me to play through Ironsword at least once and I still haven’t. 😛 Maybe one day. The questions is, though: is it wise to start with the (apparently) best one first?
Well, there’s no real need to play them in order. They’re a continuing narrative I suppose, but they standalone.
That said, they’re different enough that you could probably start anywhere. Ironsword or Wizards & Warriors preferably. People can be polarized about this series, but either one of the two stand the best chance of actually being liked.
That child simply does not care that his home is aplearntpy bursting into flames, is filled to the rafters with demons, or that a barbarian is randomly handing him software come to think of it when I was playing the NES at that age, I wouldn’t have either!
Ha ha, I suppose not. He was probably just confident that Kuros would save his household. 🙂
My mom never let us have barbarians over. Then again, I prblaboy wouldn’t have wanted to share my gaming snacks of Mtn. Dew and pretzels with them.
I don’t know. If I had some barbarians over to play NES I might feel a little more than obligated to share my pretzels :P.