S.O.S. – Surviving Our Septentrion

Games that stand out on older platforms typically excel in their genre or are one of the few titles that fit into their particular niche. It’s these titles that do things differently or attempt to break ground that are the most immediately striking, for me. Many genres nascent on older systems need to grow, and that often comes with growing pains. But in spite of their perceived flaws, they can endure and endear. Of course, it’s all the better if it does what it does well! So, we’re faced with S.O.S. on the Super Nintendo.

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Flappy Special – Games About Moles Are Import[ant]

A cute block pushing action puzzle game with tiled graphics? Featuring an adorable mole? With personable enemies that want to eat you up? Sign me up, this is my biggest weakness. But there are is shortage of these kinds of games, and unless you stand out from the pack then you will rarely garner attention. Flappy Special has steep competition, but is it worth your time?

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Super Godzilla – Underrated and Unorthodox

Godzilla has had a surprisingly storied history in video games, with many entries being vastly different from one another. Perhaps this is symptomatic of trying to translate gigantic kaiju to fitting gameplay. Even within similar series, look at the difference from Crush, Crumble, and Chomp! to Rampage to King of the Monsters to Robot Alchemic Drive. There have been so many ways to demonstrate giant monsters, and Super Godzilla definitely has its own spin.

However, with the Big G’s great deal of variety comes a lot of dubious reception. To be fair, I like most of them. I think the chibified Game Boy entry is a lot of fun, and I think Monster of Monsters is criminally underrated. A lot of people seem to have made up their mind that fighting or brawling games are the only format for Godzilla. And yeah, I’ve imported Kaijuu Dai Kessen and I’ve played loads of Destroy All Monsters Melee and Save The Earth. They’re a great fit. But I don’t believe they’re the only fit.

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