Monster Hunter: Adventuring Back to the Beginning

Monster Hunter has been around for 17 years, its first releases being on 2004. When a series becomes this storied, with multiple distinct generations and iterations it’s sometimes difficult to reach a consensus on where it has peaked and where it’s headed. There’s often a specific entry or generational period that speaks to an individual, and with a fandom as impassioned as Monster Hunter’s the positions can sometimes be truly entrenched. However, what about the very first entry, Monster Hunter, for PlayStation 2? This is one of those games where people continually told me “don’t go back that far” or “you would be lost.” My position is usually that I have to see it for myself.

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Does Drakengard 2 Laugh Too?

Is it possible for an entry in a contentious series like Drakengard to be considered contentious? Drakengard 2 carries this ignomious mantle, often overlooked because of its reputation as less taboo and dark than its predecessor and Yoko Taro not having a directorial role in the game. Creative differences and a mandate to make the game accessible to more people in terms of theme. So the question is whether or not all of this makes Drakengard 2 a more or less playable entry in the series.

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Lalalalala Lalalalala… Drakengard!

I’ve been wanting to play the original Drakengard for over a decade, before I ever played NieR Gestalt, before I ever played Drakengard 3. But for as long as I’ve wanted to play this game there have been people throwing their arms in the air, exasperated, telling me not to play it. And honestly, for me this hyperbole only makes me curious.

I’ve owned a copy of Drakengard for several years but I’ve had PS2 issues, so having only recently reconciled those issues I’m finally able to get around to this supposedly taboo game. So does Drakengard live up to the notoriety?

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ICO: Castle in the Mist, a Novelization in our Midst

Its unusual for me to pick up a book that was adapted from a video game. The last time I picked up a game-to-print adaptation were for some Ace Attorney manga a few years ago. So it’s not really a frequent affair for me. But I was drawn to the ICO novelization due to how the game handled its storytelling. I was interested to see how the license would be handled, how much it would differ from the very player driven narrative of ICO, and if it would hold its own against similar novels as a standalone title.

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Shadow of the Colossus – Embracing the Journey

Admittedly, I am a fairly retrogressive dork when it comes to entertainment media. I’ve gone plenty of years without picking up a current home console and I wasn’t particularly arsed to change the situation. But times change, and I found myself really wanting a Playstation 3 for a myriad of reasons. The straw that would have broken the proverbial back if I hadn’t picked one up now would have certainly been The Last Guardian’s eventual (hopeful) release. It’s fitting then that that this would be the disc to first enter my new console…

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Exploring ICO: Crawling Through The Gut of the Castle

You need to commend the ability to say so much with so few words. A minimalist canvas allows the audience to paint their own conclusions and inferences. The opposite is a canvas that is paint-by-numbers, the audience is fed the information they need to paint these conclusions. Both can be enjoyable, and it is a feat to make either end of the spectrum work well. I am going to laud minimalist storytelling but I do not discount the opposite. The simple truth is that they both need to be done well.

I play plenty of games that are all about instant gratification, and they are some of my favourites. I count certain titles with a very overt narrative as some of my favourites. However, sometimes you just want to just become engrossed in the narrative and let it bloom naturally. ICO quintessentializes this mindset.

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